This year, I did the unprecedented (for me) and took
a week and half off between Christmas and New Year’s. I’m not used to taking
time off, and because I’m in constant “go mode”, I tend to have unrealistic
fantasies about all of the things I am going to accomplish during my rare
vacations. My big plan this time was to edge my goldfish rug, get my poetry
chapbook up on Lulu, do a deep clean of the entire apartment, start up “Wolfpine
Glen” again, color my hair, catch up on the news on Conspiracy Daily, and
double down on my gym visits. So far, I have slept in late every morning,
stayed in my sweat pants until past noon, played video games for twelve hours
at a stretch, and staunchly ignored the grime building up in the bathroom and
the dust thickening on the cherry wood nesting tables. I know this sounds like
a laughable statement, but it’s actually been a struggle to fully relax and not
give in to the temptation to Accomplish All The Things. My brain doesn’t know how to let
go naturally, and I feel guilty when I’m not, in my estimation, “using my time
wisely”, whatever that means. So this vacation has been an exercise in the
discipline of wasting time. I’ve had to go to the mat with my inner scold, who
loves to run around tapping her watch and accusing all and sundry of whiling
away their days on frivolity.
One of those glorious bits of frivolity for me
has been surfing game demos on Steam (Winter Sale, folks!) Most of them have
been fails--I have a zero-frustration tolerance policy when it comes to gaming.
My game principles are that I will stick with nothing that poses more than a
minor mental challenge or that elevates my heart rate in the slightest. For a
while, I was playing a game in which I was an adorable forest fox who could
control the seasons, but then somehow I died, and then I was a ghost fox, and
it wasn’t as fun anymore, and I got annoyed by the mushroom puzzle. Poof, gone!
Then there was one in which I was being chased by a giant, suffocating haze
called “The Void”, which was okay for the first hour or so, but then started to
feel too much like real life. Deleted! Finally, I came upon a most wondrous story
game called “Demetrios”, about a slovenly, dim-witted antiques dealer who gets caught up
in a doomsday conspiracy. That one was delightful, and I played it all the way
through.
Right now, I’m playing a game called “Dead in Bermuda”, which violates my game policy, but appeals strongly to my overblown
sense of responsibility. In “Dead”, eight survivors of a plane crash must pool
resources and work together to build a life on a desert island. As the player,
I am in charge of making sure each character gets proper healing, help for
their trauma and depression, adequate food and water, and enough resources to
survive for another day. I find myself quite concerned about dear Julia and
Jacob and little Illyana and the sweet if gossipy Alice. And the other four,
including Bob the Fisherman and even that snooty lady surgeon. So far, despite
my best efforts, my attempts have been disastrous. On my first go-round, I made
it to Day 18 before three of the characters committed suicide, and the rest
starved to death. On my second attempt, I made it to Day 31, but then they all
ran out of water and died. After consulting a few online game guides, I came across
the revolutionary idea that I should have been investing more resources in my
people. In the interest of conservation, I had been pretty stingy with food and
medicine, but the prevailing wisdom on the internet says that you
shouldn’t hoard anything, but immediately invest any and all resources into the
characters, so they are operating at peak efficiency and can thereby produce
more. Hmm…perhaps a lesson for draconian corporate slave-drivers? At any rate,
so far I am at Day 21, and while everyone is squabbling and hates each other,
so far no one has died. We’ll see how far I get with my newfound largess with
the food and medicine. In the meantime, here’s a Happy New Year’s video from
College Humor. Warning: Lots of swears.
--Kristen McHenry
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