Since I feel mouthy and opinionated today, I’m
going to foist my opinions of some stuff onto you:
Ex Machina
(the movie):
I have a propensity to view movies three to five years after they’ve premiered,
so I consider myself on the bleeding edge for having just watched Ex Machina. I
found the whole thing humorless, pretentious and naval-gazing. It takes itself
way too seriously for what is, at its core, the oldest sci-fi film cliché in the
book: Overly-advanced robot balks at its enslavement and turns on its creator. Spoiler
alert: I’m glad the film’s fey AI creation Ava escapes and gets to live her
dream of people-watching at crosswalks, but the whole movie was unbearably
annoying to me. I’m annoyed that tech genius Nathan owns his own island. I’m annoyed
by his arrogant sneer and his hipster glasses. I’m annoyed at how the movie
breathlessly and uncritically perpetuates the myth of the lone genius. And I’m
unfathomably rankled by how long it takes Ava to pick out a dress for her big
escape. Yes, it’s well-performed and nicely shot, but it’s still just a re-hash
of the same over-done story. I don’t understand why so many critics love this
lethargic, self-important film so much. But an exhaustive comb through Rotten
Tomatoes shows that I’m by far in the minority opinion, so maybe I missed
something. Or maybe it’s finally happened, and I’m officially a crabby old
woman, totally closed off to the joys of arty pretense. I give it one out of five
rogue cyborgs.
Salt (the video game): With all of the complications at work preparing
for the transfer to a new campus, I found myself badly in need of a brain-vacation
yesterday, which for me usually means a day-long immersion in a mindless video
game. I came across “Salt” and downloaded it for ten bucks on Steam, and it was
just what the doctor ordered—completely unstructured, open-world play with no goals,
no urgency, and enough petty amusements to keep me aimlessly island-hopping for
hours. You start off on a desert island, with vague instructions from a mysterious
captain to “loot and pillage”, which really just consists of running around gathering
fallen logs and plant fibers for crafting, while dispatching the occasional
pesky, pan-faced pirate. Eventually you gather enough material to build a raft,
which allows you to cruise to other islands and gather more stuff to craft new do-dads.
I think eventually you’re supposed to build an actual ship, but I don’t have
enough ambition for that at the moment, and I’m too busy fishing. It’s like an extremely
low-stakes combination of Minecraft and Far Cry 4. Nothing in the game has much
consequence—even running out of food and draining your hunger bar to zero doesn’t
affect you much. The graphics are good enough for what the game is, and its
laid-back charm makes it a great way to unwind. I give it four out of five pirate
hats.
Star Talk
(the podcast):
And finally, for those of you who have
not caught Neil Degrasse Tyson’s podcast Star Talk, you are seriously missing
out. He’s big on bringing science into the mainstream through pop culture and
the arts, so he has a lot of comedians, writers, actors and artists as guests.
He even did an entire show where he interviewed artists about how science has
inspired them. He’s at the forefront of making science accessible and
integrating it into the larger culture, which is much-needed in these anti-science
times. He’s also a delightfully expansive thinker, able to see connections in
seemingly disparate things and ideas. And for an astrophysicist, he’s got some
hella sexy guns. (He used to be a wrestler.) And sexy, soulful eyes. And….I
should stop now. If you want to widen your perspective and learn some hard-core
physics at the same time, take a listen. I give it five out of five particle
colliders.
--Kristen McHenry
2 comments:
I think that the so-called critics just haven't been exposed to storylines like this before, so they respond to it more positively than if they had. Also they are used to seeing trendy movies that lean toward a more aesthetic style and casting that is more superficial, rather than aiming for what I would call realism. Maybe the critics' environment is more superficial too, so anything that doesn't have this look and feel seems ugly to them, and so they can't see how lame this kind of style is. It always takes me out of the movie when I can't forget I'm looking at some obvious actor going through the motions, which is what I felt watching this. Pretentious is definitely the word for it.
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