Occasionally l enjoy escaping reality by playing
hidden-object adventure games on my tablet,
although lately I’ve noticed some developers trying to get “innovative”
with the format, and I don’t appreciate it. For me, the whole point of these
games is that they follow a reassuringly predictable pattern of absurdity, which
I find comforting. If you’ve never played one, this is generally how they go:
You are a mild-mannered school teacher/museum
curator/photo archivist named Jill/James/Cicely/Bryce. One day you receive a
mysterious letter/missive/phone call summoning you to an isolated mansion on a
remote island/dilapidated hotel in the Swiss Alps/town suddenly abandoned
by its residents, so that you can track down a devious criminal/your long-lost
twin/an all-powerful artifact/an evil haunted doll. Once you arrive, you
blithely head to the Mansion/Cave/Underground Bunker/Crashed Blimp that Holds
All the Answers, but wait! It’s not a simple as that. You see, to get the key
that opens the entrance, you must first retrieve the box that’s in the bird’s
nest in the garden cove. But to get at the box, you need a sling shot. And to
make the slingshot, you need wood. But to get the wood, you need an ax. And to
find the ax, which is locked in the shed, you need a hatchet to shatter the
lock. But to get the hatchet you need…you get the idea. You wander around for
hours jumping through ridiculous hoops to collect objects that you need to get
the damn key to the damn place. Interspersed throughout are
scenes where a whole bunch of things are jumbled together in a big pile, and
you have to pick out certain objects from the mess. Happy pixel-hunting!
Your puzzle-solving is occasionally interrupted
by stilted, terrible dialogue scenes with characters of questionable intent.
The games always end with at least one of three elements: A fire, a swirling
mist, and/or shattering glass, which you watch from the prop plane/motorboat/dune
buggy/hot air balloon you narrowly escape on, often while clutching the hand of
your fiancé/a recently de-possessed teenager/an orphaned child. But Good
Typist, you ask, when are you going to get to the part about why life is like a
hidden object game? Well, I’m no philosopher, but it seems obvious to me that
there’s a huge metaphor in all of this.
I just don’t know how to explain it. I apologize for failing my own
post.
I don’t want engage in collective internet
grieving over Robin Williams. I’d rather just keep my sadness to myself. But I
want you to know I am showing great restraint in not ranting here about idiots—excuse
me, misguided human beings, who are
trashing him for committing suicide. Andrea at Nice Atheist Girl wrote a highly intelligent and sensitive post on this, and it would be best for you to just read
that, than for me to fumble around trying to write something as good. So instead, enjoy this TED talk, and contemplate the vast and
astonishing universe we live in:
--Kristen McHenry
1 comment:
Thank you for the support :)
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