As promised, (or threatened, depending on how
you look at it,) here at last is my review of Dex! Dex is the brainchild of Czech
indie publisher Dreadlocks Ltd, which describes it as a “2D, side-scrolling,
open-world cyberpunk roleplaying game with a focus on exploration and
non-linear gameplay.” This is spot-on: Dex makes very innovative use of the limited
side-scroller format by combining questing, combat, role-play, arcade gaming,
and open exploration. In fact, it comes dangerously close to succumbing to the pitfalls
of trying to be all things to all gamers, but it manages to balance multiple
elements effectively for an engaging experience that feels smoothly integrated.
The story centers around Dex, a young woman
living in the futuristic city of Harbor Prime, who awakes one morning to find
herself being pursued by a gang of militarized assassins. An ethereal figure
named Raycast appears on her computer screen and directs her to a safe house in
the run-down district of Fixer’s Hope, where she is introduced to Decker, an ex-hacker
who takes her under his wing. It is soon revealed that Dex has unique
attributes, including the ability to project herself into cyberspace directly “without
a jack”, and superhuman combat skills that she can further hone through the use
of trans-human “augmentations.” We discover that she poses a major threat to
the controlling corporation of Harbor Prime because she is an avatar of Kether,
a draconian artificial intelligence program that they lost control of at one
time but is that’s currently being held in check by…um…okay to be honest, that
whole part of the plot is still a little muddled for me. I don’t really
understand what Dex’s role in this is, nor do I fully have a grasp on the
somewhat garbled Matrixy logic of the whole “projecting into cyberspace” thing.
But no matter; there is plenty more going on. Throughout her adventures in the districts of
Harbor Prime, Dex runs into a number of eccentric characters, all who try to
rope her into various, at times morally questionable missions. As you complete
quests, you have the opportunity to upgrade Dex’s skills in combat, hacking,
lock picking, shooting, and even persuasion.
The hand-to-hand combat is smooth and fun, and
so far I’ve found it to be quite entertaining. The various thugs and gangsters
are colorfully drawn and have their own tricks, including bike chains wielded
as improvised nunchucks, and some pretty heavy knockout punches. You can pack a
handgun, too, but I’ve found that guns are far more useful for shooting out
security cameras and turrets than taking down thugs, and with ammo being pricy,
I’ve started saving mine for that, and the occasional rogue security guard. The
questing is technically non-linear, but there is a particular order the quests
must be done in to optimize your rewards and skills points and to build on
other plot branches. The voice acting is overall quite good, but jarringly uneven
with some characters. The world is visually interesting and evocative, the
quests and dialogue are well-written, and the storylines are intriguing and
unusual. Getting needed cash and supplies such as stimulant pills and ammo can
be a challenge, and keeping up on healing gets expensive as you advance through
the game, so plan well, steal freely, and sell everything you don’t need. (If
you play your cards right, you can score a discount at Hank’s Guns.)
Overall, the game is very absorbing and
enjoyable. But it has one fatal flaw that drags this otherwise great experience
down: By far, the most frustrating and infuriating aspect of Dex is the
hacking. When hacking is required, Dex basically throws you into a mini-arcade
game, which is maddeningly difficult, slow, and costly in terms of character
health and the pricey boosts needed to beat back the attacking viruses. After
iron-willed determination, I did manage to complete one important hacking quest
to get a much needed upgrade, but it was hair-pullingly difficult and I
rage-quit more than once. After scouring various Dex message boards for hacking
tips, it seems that I’m not the only who has an issue with this “feature” of
Dex. It either needs to be made skippable, or able to be played on an easier
setting for uncoordinated non-twitch gamers like me. Dreadlocks, please fix
this, because it’s wrecking an otherwise great experience!
Overall, I would give Dex three out of five
bionic limbs. It’s innovative, although not revolutionary, entertaining, clever
and has a great story. It’s also a great way to get your feet wet if you’re a
non-gamer, so why not give it a shot?
--Kristen McHenry
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